how can you be so astonishingly accurate with facial textres, mesh and imperfections, and then be so slopy with a hairline, which looks like it was drawn on a sculp? it must be also more uneven like all natural things are. sorry.
yeah buddy, this looks more realistic than my face in the mirror. Love the shader, the subtle bumps on the skin sell it as the light catches the specularity. My only crit is the redness across the middle of the face, it shouldn't cover the entire nose. If anything, the tip, cartilage, is more red while the area surrounding the nasal bone would maintain regular skin color. Can't wait to see more...
I've been wanting to try Hairfarm for a while now, but can't justify buying it. Though I've heard with the new fibermesh in zbrush, you can sculpt hair and then export splines from it to drive the styling of the 3ds max hair...gave some nice looking results - though it does nothing to speed the 3ds max hair up at all.
Looking forward to the updates - hopefully with wires
The problem is not to export the splines, I have made a hair for this head, splines and all, the problem is the realism of the shader and rendering. I've used max hair and fur and I wasn't happy with it.Hairfarm is the best but I am not willing to pay an insane amount of money for just a personal project. Maybe someday